]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/Actors/StandardShip.cs
I have the worst commits ever.
[rbdr/super-polarity] / Super Polarity / Actors / StandardShip.cs
index 50a671ad6196f9254aea6d6b9a632138a5def5ac..556be0f413b5a96f5a178f37bbf2e1cbb7d9693b 100644 (file)
@@ -20,7 +20,7 @@ namespace SuperPolarity
         protected Random Random;
         protected bool AddingAngle;
 
-        public StandardShip(Game newGame) : base(newGame) {}
+        public StandardShip(SuperPolarity newGame) : base(newGame) {}
 
         public override void  Initialize(Texture2D texture, Vector2 position)
         {
@@ -37,6 +37,8 @@ namespace SuperPolarity
             RotationFactor = (float) (3 * Math.PI / 180);
             Random = new Random(BitConverter.ToInt32(cryptoResult, 0));
             AddingAngle = true;
+
+            HP = 5;
         }
 
         public override void Magnetize(Ship ship, float distance, float angle)
@@ -56,6 +58,7 @@ namespace SuperPolarity
             }
             ChangeAngle();
             Position += Velocity;
+            UpdateBox();
             Magnetizing = false;
         }
 
@@ -110,5 +113,33 @@ namespace SuperPolarity
                 Velocity.Y = -Velocity.Y;
             }
         }
+
+        public override void Collide(Actor other, Rectangle collision)
+        {
+            if (Dying)
+            {
+                return;
+            }
+
+            if (other.GetType() == typeof(MainShip))
+            {
+                Die();
+                return;
+            }
+
+            if (other.GetType() == typeof(Bullet))
+            {
+                var theBullet = (Bullet)other;
+                TakeDamage(theBullet.Power);
+            }
+        }
+
+        protected override void Die()
+        {
+            ActorManager.CheckOut(this);
+            Renderer.CheckOut(this);
+            game.Player.AddScore(Value);
+            game.Player.AddMultiplier(1);
+        }
     }
 }